Generation Zero Review: Beautiful Emptiness (2024)

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Avalanche's Generation Zero is a stylish sci-fi shooter that's atmospheric but empty.

Generation Zero Review: Beautiful Emptiness (1)By Megan Crouse | |

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Release Date: March 26, 2019Platforms:PS4 (reviewed), XBO, PCDeveloper: Avalanche StudiosPublisher: Avalanche StudiosGenre: Online Survival Shooter

From the moment I first saw the footage of rusting robots stalking through farmland, I was eager to playGeneration Zero, Avalanche Studio’s experiment in bringing moody sci-fi to their native Sweden, all wrapped up in an ’80s aesthetic. Wonder turned to tedium quickly. Reviewing games is always a race against the clock: I needed to experience as much as I could in a short amount of time. It didn’t help that a bug prevented me from crossing out of the first area until a merciful soul from Reddit solved the problem. But even playing asGeneration Zerois meant to be played, out in the wide world with a team of hunters, the experience is a slog. To be frank, Iwantto like this game so badly, but it’s just not very good.

First, the good: the ’80s styling is delightful, the costumes are fun, the collectibles (dala horses!) are charming. The wide vistas heavy with fog are beautiful and ominous. The isolation of play contributes nicely to the horror: watching red lights crest a hill through fog as the four-legged Runner robots crept up on me was effectively beautiful and chilling. The game takes special care with sound, and gunshots echo differently depending on where you’re standing in relation to them. While the world is often stunning, the textures on the characters look like they haven’t popped in yet.

Yet, all of that atmosphere feels about the same as looking at the box art. There’s just not much more to the game world besides a pretty view. While playing in a squad, one of my teammates asked me a question that I kept picking at as we went along:Whyis this agameinstead of a movie or a painting?

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Further Reading: 40 Games You Need to Play in 2019

The safe houses and menus were the places where the game got in its own way the most. You can revive yourself after death if you have the right item, but once your adrenaline shots run out or your teammates can’t save you in time, it’s back to a spawn point miles away, or ten minutes in real-time from the rest of your team. Your teammates can deploy field radios so that you can fast travel to their location, but these radios are few and far between.

The item menu itself is inconvenient. The mouse cursor icon and the way it drifts might be a cute homage to 1989 computers, or it might be something that needs to be patched, and the fact that I can’t tell the difference is illustrative. Some items must be attached to weapons manually. You can decide to switch ammo types and attachments, which is useful, but once you’ve made that decision it doesn’t stick. You have to manually pair your ammo with the right gun every time you pick up a new ammo box. At least ammo drops are plentiful in this game.

Additionally, if you pick up health packs and already have them mapped to your D-pad quick commands, you still have to manually stack the new health packs through the inventory menu. Because of this lack of stickiness and the fact the D-pad configuration is always changeable, rearranging inventory is a momentum-killing hassle. Why don’t items just stack automatically?

Simple skill trees drive home the idea that this is meant to be a four-person game. Each player can activate one higher-level specialty at a time, and while I’m not keen on grinding enough to get there, the idea of hunting with these high-level perks and a coordinated team sounds great on paper.

Further Reading: 20 Best Dystopian Games

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You gain experience for escaping a fight, which I appreciated since it rewards careful planning and caution. Returning to the scene of a previous battle to see your enemy limping along and trailing smoke makes theGeneration Zeroworld feel real, frightening, and surmountable all at the same time. However, the combat is muddled; it’s difficult to tell whether you’ve damaged the robotic foes that hassle you and aiming down sights feels slow and imprecise.

The AI leaves something to be desired too. Sometimes robots seem to see through walls, or clip through them, while others won’t notice people until you stand right in front of them. The machines become more aggressive when you’re low on health, making for tense and chaotic encounters whenever I’m tempted to rush an enemy instead of living to fight another day. Fighting the Hunter, one of the bigger bots, forced me to strategize and try to lay traps using gasoline cans and noisy radios – until I brought my team to its location for a showdown and the Hunter just wasn’t there anymore. This – a few minutes of fun, many more minutes of frustration, and a glitch – was the real cycle of my experience playingGeneration Zero.

Solo players won’t find much enjoyment inGeneration Zero. You’ll definitely want to play as a team if you hope to survive the robot onslaught in more dangerous areas, but the game doesn’t make it very easy to join other players in the game. There are no server lists to be found in the minimalist multiplayer menu, so you can’t really customize a session to your liking, whether it’s searching for players at a specific character level or in a specific area of the map. There also wasn’t an instance where other players popped into my session. Your best bet is gathering a squad of your friends.

The biggest problem with this world is how empty it is. The game tries to explain its emptiness away with the opening text that sets up the idea that in World War II Sweden’s “neutrality had come at the cost of integrity.” Does the emptiness symbolize a lack of integrity? Or is it just a big empty map because big maps are trendy right now?

Further Reading: 20 Most Disappointing Games Ever Made

There isn’t enough story in the first few hours of play to build on the ideas introduced in the opening text. Instead, it is followed by a loose explanation for why the game’s players and civilians are armed and trained for war. I wanted to know at least a tiny bit about what my character’s personal stake in the story was. Where did she grow up? Where might her parents have gone?

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The isolation makes the world feel sterile. The only characters are other players. The massive map feels so out of scale to any sense of progress. I don’t trust that, anywhere in that map, there is a sense of wonder to the repetitive verbs (shoot, heal, distract) I can use.Once, after my three-person team had trekked laboriously across field after field, the game crashed. It was late and none of us particularly wanted to keep playing. Maybe we all wanted a game that holds our hands a bit more, with more shooting and storytelling and less survival. That just isn’t the game Avalanche made.

Another possible reason for the sense of isolation: the game features the same emotional texture as Simon Stålenhag’s science fiction art and the quieter parts of classicStevenSpielberg movies. Stålenhagwas inspired by landscape painterswho portrayed the same kind of fields theGeneration Zeroteam wanted to use for the setting.In a Tweet thread, Stålenhag said he did not expect Avalanche to “give credit to every little influence that have crept into your work,” but was “bothered” by the fact that the studio didn’t reach out to him on a game that looks so similar to his art, especially since they’ve worked together before.

Generation Zerofeels like walking through the woods around my grandparents’ house when I was a kid looking for adventure. For a while I’m lost in the best way, the sun beautiful in the trees and the suggestion of dangerous isolation just making it feel more like an adventure. But then I reach the next lawn, and it’s the neighbor I know, and suddenly the world is mundane again, and the journey never really brought me to a fantastical place at all.

Megan Crouse writes about Star Wars and pop culture for StarWars.com, Star Wars Insider, and Den of Geek. Read more of her workhere.Find her on Twitter@blogfullofwords.

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Rating:

2.5 out of 5

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Tags: Avalanche Studios

Generation Zero Review: Beautiful Emptiness (2)

Written by

Megan Crouse

MeganCrouse writes forStar Wars InsiderandStar Wars.comand is a co-host on Den of Geek's Star Wars podcast,Blaster Canon.Twitter: @blogfullofwords

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Generation Zero Review: Beautiful Emptiness (2024)

FAQs

What does FNIX stand for in Generation Zero? ›

The FOA Unix System (FNIX) is a Unix-based artificial intelligence developed by FOA 53 for the Swedish military. "He" is the main antagonist of Generation Zero and is responsible for the machine uprising, having gained control over them and is using them to exterminate humanity.

Does the difficulty matter in Generation Zero? ›

When playing with higher difficulty settings, players do less damage to the machines. When playing with higher difficulty settings, the machines do higher damage to the players. When playing with higher difficulty settings, the machine's ability to locate players visually and through sound is increased.

What is the highest point in Generation Zero? ›

This is normal. You can go as high as 10000 character level but points are capped to 30. You can reset though at any time and re-allocate your points. But when you use uranium to reset, you get all 30 points back and buy the skills all at once, don't need to go bouncing around looking for stuff to destroy.

How long does it take to finish Generation Zero? ›

47½ Hours
Single-PlayerPolledAverage
Main Story1519h 43m
Main + Extras4148h 46m
Completionist1387h 42m
All PlayStyles6949h 47m

What is the strongest enemy in Generation Zero? ›

Hunter. Hunters are one of the deadliest enemies in in Generation Zero. With weaponry designed to sow discord and terror, they will engage the player from a distance and then proceed to sprint towards their target, quickly closing the gap.

What country is Generation Zero based on? ›

The Story. Generation Zero is set during an alternate 1980's Sweden, but the divergence from reality comes earlier than that. Post World War II, technology was developed to defend countries from attack. That technology took the form of robotic machines which patrolled and defended their nations from harm.

What is the max level in Generation Zero? ›

Apparently, the max level is 10,000, according to Steam yet the skill level cap is at 31. Why bother continuing to level up if there's no point to it? At least in Fallout 4, you continue to earn skill points, despite the game having no skill cap but crashing at 65,535.

Can you max out skills in Generation Zero? ›

Donation Points system

This modded executable increases the skill point spending cap from 31 to 109, allowing you to max out the skill tree.

What is the highest tier in Generation Zero? ›

The max level is 10,000, which is probably impossible to meet in one's lifetime since you will need 70000 xp to level up from 32 and onward or around 698 million XP.

How many people still play Generation Zero? ›

Generation Zero
MonthAvg. PlayersPeak Players
Last 30 Days644.51,506
June 2024586.61,506
May 2024460.5987
April 2024590.91,464
61 more rows

Why is Generation Zero so good? ›

The game's unique premise of battling hostile machines in a post-apocalyptic 1980s Sweden is refreshingly inventive. What truly sets Generation Zero apart is its cooperative gameplay – teaming up with friends to outsmart and outgun these mechanical foes is incredibly satisfying.

What is the seeker weak point in Generation Zero? ›

The alarm module on top and the "head" that hangs off the front is the Seeker's main utility. If the alarm module is shot off, the Seeker will no longer be able to alert nearby machines. Other weak points include four hull panels located on each quarter of the body. They are protected by a thin armor panel.

Is there a final boss in Generation Zero? ›

In relation or connection to the storyline there is no final boss. But during regular gameplay you can get to some point where a "Reaper" spawns: A Tank, more powerful and dangerous than an Apocalypse-Level4-Tank. Look into the Guide-section for more information.

Is there an ending to Generation Zero? ›

The game has a ending, and a beginning with Fnix rising, Alpine unrest, and the story now goes into Landfall story line.

Do robots Respawn in Generation Zero? ›

They respawn in error. The author of this thread has indicated that this post answers the original topic. Robots respawn on starting a new game (continue etc, I don't mean a new game from scratch), and robots respawn if you fast travel somewhere and fast travel back.

What is the FNIX Rising update Generation Zero? ›

The FNIX Rising update also features free content for all players, including world revamps to the South Coast and Farmland regions, four new apparel crafting levels, two melee weapons, and an additional challenge tree.

What is a Fnix base? ›

Description. FNIX has begun setting up bases across Östertörn at key locations to establish a foothold all over the region. Players may now find base-like structures belonging to FNIX and can suppress their activities by destroying their bases for unique rewards.

How do you destroy the FNIX supercomputer in Generation Zero? ›

Go to the FNIX outpost on Angsnasberg. Destroy all the machines guarding the outpost. Place explosives against the supercomputer. Leave the outpost before the explosion.

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