Avalanche insists "Generation Zero is not and has never been intended to be a Simon Stålenhag game" (2024)

Earlier this year, Just Cause developer Avalanche announced its first self-published game: Generation Zero. Described by the studio as a sci-fi "guerilla action" game, it's set in an alternate version of 1980s Sweden invaded by giant machines.

When the game's trailer was announced, however, some found it looked oddly familiar.

On Twitter, YouTube, and Eurogamer's own comments section, many remarked Generation Zero looks remarkably similar to the work of well-known artist Simon Stålenhag, whose sci-fi role-playing game and book Tales from the Loop is also set in 1980s Sweden with giant robots.

Now, after several weeks of social media posts, it seems Stålenhag remains frustrated that Avalanche has yet to publicly acknowledge social media comments about the similarities between the two works. Buckle in - the situation's a bit of a mess.

Avalanche insists "Generation Zero is not and has never been intended to be a Simon Stålenhag game" (1)

The issue resurfaced when Stålenhag recently made public his displeasure at Avalanche's conduct in a Twitter thread. Stålenhag explained he did not feel he should "be the only artist allowed to do sci-fi set in the Swedish countryside in the 1980s", but was frustrated Avalanche had not informed him of the upcoming game - despite having worked with the studio on a separate project, and despite the similarities between his work and Generation Zero. He also noted Avalanche is based in the very same Swedish town as him, and claimed the game's director, Emil Kraftling, had been following him on Twitter.

"I guess they didn't have to say anything," Stålenhag wrote. "But the minimally decent thing to do would have been to at least acknowledge the similarities when pointed out."

Intrigued by Stålenhag's comments, at Gamescom I asked Kraftling whether Avalanche had spoken to Stålenhag about the similarities between the game and Stålenhag's work.

"He hasn't been involved with the game directly or indirectly, we haven't used any of his material in the production of the game," Kraftling insisted. "We have spoken to his agency and there's an acknowledgement that there's no copyright infringement."

Avalanche insists "Generation Zero is not and has never been intended to be a Simon Stålenhag game" (2)

In a follow-up email, Kraftling added Avalanche had known about Stålenhag's art, but flatly denied Tales from the Loop inspired the game. "Generation Zero is not and has never been intended to be a Simon Stålenhag game," he explained. "His work has not been the motivation for - nor the inspiration behind - why we decided to create it."

According to Kraftling, the main influence for the game was his experience growing up in rural Cold War Sweden, "which is the time and place [he] (and most of the development team) grew up and lived in."

But when I contacted Stålenhag, he claimed there hadn't been an acknowledgement of no copyright infringement between Avalanche and his agency. In Stålenhag's words, there is no agreement as he and his agency have "never accused Avalanche of anything". Stålenhag said his agency contacted Avalanche to address the "public confusion" which arose, but said this is "something they still haven't addressed".

He also explained his main grievance was not copyright infringement, but with the confusion which arose when the game's announcement was made, and Avalanche's failure to publicly address this.

Wow, way back in 2013 when I first saw @simonstalenhag's art I always thought it would make an awesome game, and you guys are making it!!! Can't wait! Wish you all the best!

— Ethan Prytherch (@prytherce) June 7, 2018

On this front, however, it's a confusing picture. In Kraftling's view, the expectation Avalanche should comment on the situation stemmed from the Swedish media's coverage of the similarities between Generation Zero and Stålenhag's work. Apparently, the Swedish media "stated as a fact" Stålenhag's work had been an influence, which, Kraftling said, is "simply not true".

"While Simon states he has received a lot of questions about it, we have not," Kraftling told me. "There's definitely no 'no comment' stance from our side on the matter." Kraftling claimed Avalanche has explained the situation to any journalists who've asked, but until now, no publications have chosen to run the story.

Avalanche insists "Generation Zero is not and has never been intended to be a Simon Stålenhag game" (3)

So, in summary, it's all a bit of a mess - with a whole lot of finger pointing thrown in for good measure. But what happens next?

Unfortunately, it seems the dispute has hit something of an impasse. Kraftling has said Avalanche is "happy to continue the dialogue with [Simon's agency], or Simon, directly" rather than "using media or Twitter for second-hand communication". Stålenhag, meanwhile, says he still wants a public statement from Avalanche.

"When I asked them to clarify my involvement, I didn't ask for them to clarify it to me - I'm quite aware I wasn't involved in the project," Stålenhag stated. "I was asking for them to clarify it to their and my fans, who have been flooding me with questions about this since Avalanche first announced the project.

"Beyond that I don't really care to be honest."

The question now is whether Avalanche will take to social media to respond to questions around Generation Zero and Stålenhag's work.

Avalanche insists "Generation Zero is not and has never been intended to be a Simon Stålenhag game" (2024)

FAQs

What is the generation zero based on? ›

The game's primary inspiration is the reality of Sweden during the Cold War, a place and time that most of the development team grew up in. Whilst this doesn't take center stage during the game, the developers at Avalanche Studios state that this context is very much part of the background.

Is Generation Zero based on Tales from the Loop? ›

Basically Stalenhag is upset, not because there's copyright infringement (there isn't any), but because he got people asking him if the game was based on TftL. He wants Avalanche to make a public statement that Stalenhag wasn't involved and that there's no link to TftL. That's it.

What is the premise of Generation Zero? ›

Plot and setting

While striving to survive in the Swedish wilderness, the player must figure out a means to beat the machines and learn what happened to people who lived there. The artistic style of the game has frequently been likened to the artwork of Simon Stålenhag. including by the artist himself.

Where is Generation Zero set in Sweden? ›

Generation Zero is set in the familiar but hostile open world of Östertörn, Sweden. Your once peaceful home has now been overrun by mysterious, deadly machine enemies.

What is the point of Generation Zero? ›

In this reimagining of 1980's Sweden, hostile machines have invaded the serene countryside, and you need to fight back while unravelling the mystery of what is really going on. By utilizing battle tested guerilla tactics, you'll be able to lure, cripple, or destroy enemies in intense, creative sandbox skirmishes.

Who is the biggest enemy in Generation Zero? ›

Tank. The largest robots in Generation Zero, Tanks are a huge menace and a true test of a player's combat abilities.

How does Generation Zero end? ›

Good Night is the final FNIX Rising main mission in Generation Zero. "Instead of placing the C4 on the cannon as planned, Calle decided to sacrifice himself by driving the truck loaded with the C4 head-on into the cannon, to make sure it would blow up to pieces.

What does a wolf look like in Generation Zero? ›

Wolves, contrary their namesake, are spider-like vehicles comprised of a long, armored, truck-like body with a thorax and four "legs" underneath.

Does Generation Zero have DLC? ›

The Essential DLC Bundle deepens your Generation Zero ® experience with the Alpine Unrest Expansion Pack. It introduces a new story and gameplay elements.

What is the goal of Generation Zero? ›

Generation Zero is a youth-led organisation in New Zealand focused on transitioning society away from its dependency on fossil fuels and combating climate change.

Why is Generation Zero so good? ›

Pros: A large, pretty world that feels like a real place. Very good enemy AI and challenging combat. An interesting story told through environmental storytelling.

Who are Generation Zero and what are they aiming for? ›

Generation Zero Wellington is a diverse group of young people who focus on lobbying government and advocating for better policy decisions for everyone.

Where is the hunter's house in Generation Zero? ›

Find the hunter's house called Björknäs (North-west of Yttervik, North of the vehicle where the mission starts.)

Where is the military base in Generation Zero? ›

Wedged in between the Kilslagen mountains and the Tylöveden forest, these plains made the perfect location for the air force to establish their base F23 Överby - one of many similar such installations throughout Sweden.

Where did the robots come from in Generation Zero? ›

Backstory. In the alternate timeline of Generation Zero, the Swedish military was developing the machines to be used on the battlefield. Unfortunately, once the experimental AI FNIX got loose, "he" took control of the machines and began using them to exterminate humanity and expand his reach.

Is the Generation Zero map real? ›

Östertörn is a fictional area located within Sweden. Östertörn is made up of a 7 of different regions those being the Archipelago, the south Coast, The Farmlands, The Forest, The Mountains, The Marshlands, The North Coast and the Himfjäll Island. There is a huge unused island in the top right.

What does the z in gen z stand for? ›

Then came Millennial, and after that was Generation Z, or Gen Z. Gen Z refers to people born between 1995 and 2010. The 'Z' in the name means "zoomer", as this is the first generation known to 'zoom' the internet. Most of those who are a part of Gen Z are the children of Generation X.

What is a 2000 baby called? ›

The Oxford Dictionaries define Generation Z as "the group of people who were born between the late 1990s and the early 2010s, who are regarded as being very familiar with the internet." Encyclopedia Britannica defines Generation Z as "the term used to describe Americans born during the late 1990s and early 2000s.

Is 2011 gen Z or alpha? ›

We are in the midst of a generational landmark, as Generation Z (born 1995-2009) enter the workforce and Generation Alpha (born 2010-2024) move through their schooling years. In this infographic, we provide an explanation about each of these generations, and some interesting facts about them.

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